Gaming · Process case study · Weavy

Jelly Busters

Urban Rescue

A little jelly is trapped, and every match brings it closer to escape. A 30-second rescue story built as one production system: the original, an alternative hook and a Christmas version from the same takes.

Role
Ad Research · Concept · Character Development · Storyboard · AI Workflow Design · Animation Direction · Editing
Format
30 s · 9:16 + 1:1 · Original, Christmas, Alternative Hook
Tools
Weavy · Nano Banana 2 · Kling 3.0 / 4.0 · Runway Aleph 2
Look Frame: the captive jelly
Look Frame: the villains
Look Frame: the crew reveal
Look Frame: the red attack
Look Frame: the claw lift

01Research and direction

The game is colour-match, not match-3, and its top ads are gameplay with little story. The opportunity was a rescue story where every attack is a board move.

  • Mechanic

    Colour-based matching: a colour clears only its own blocks. That rule becomes the plot.

  • Category

    Most ads in the genre are gameplay-only. A character story stands out in the first seconds.

  • Direction

    A rescue hook, a clear villain, colour-coded heroes, a failed attempt, a clever solution, a celebratory CTA.

02From mechanic to story

Seven sequences in 30 seconds. Each attack mirrors a board move, and the setback is a blocked colour, exactly as in the game.

  1. SC0010:00–3.5A transparent jelly is held captive. The crew arrives.Trapped piece at the bottom of the board
  2. SC0023.5–7.5Cyan attacks; a hidden shield breaks.Cyan match clears its blocks
  3. SC0037.5–13.5Coordinated attacks, growing damage.Chain of colour matches
  4. SC00413.5–17.5Yellow's blast hits black cubes and does nothing.Blocked colour: no yellow target
  5. SC00517.5–21.5Cyan's claw and a firework clear the barrier.Boosters: claw and rocket
  6. SC00621.5–27.0The final colour rush breaks the snail.Combo clears the board
  7. SC00727.0–30.0The captive is free. Play now.Level complete · CTA

03Characters, locked before any scene

Six jellies and three villains were defined on numbered sheets before any scene: turnaround, expressions, poses, materials and one signature detail each. Every shot was generated from these sheets.

04Storyboard and shot list

The film was planned to the frame before generation: seven boards, 45 shot units, 900 frames at 30 fps, with gameplay inserts tied to the story beats. Below, the full sequence and one scene broken into shots.

Master storyboard: seven sequences of the 30-second film
Full sequence · 30 s · 7 scenes
Scene board SC001: the rescue crew arrives, five shots with timing and camera notes
One scene · SC001 · 5 shots, 105 frames

05Location development

The alley was designed as a set before any scene was generated: a volume turnaround, three story zones (entry, threat, prison), key camera angles, lighting states and a fixed palette. Every shot is staged inside the same space.

Location sheet JB-LOC-001, Urban Rescue Alley: establishing image, set turnaround, spatial layout, key story shots, environment elements, lighting and palette
JB-LOC-001 · Urban Rescue Alley · location sheet
  • SetFront, ¾, side and reverse views of one back alley
  • ZonesEntry → threat (Pixel Snail) → prison (captive)
  • LightBlue hour → high contrast → warm victory
Location sheet JB-LOC-001
Approved establishing view of the alley, isolated from the location sheet
Approved location look
Establishing Look Frame SC001 SH002: the snail blocks the wet alley in front of the prison
Establishing frame · SC001_SH002

06Look Frames

Sheets, the location and a shot prompt combine into one approved still per shot, fixing placement, camera, light and the geography of the action. 33 were approved before animation.

Weavy · Look Frame chain · SC001_SH002 · selected sectionFragment 1 / 3
  1. InputCharacter sheet · Pixel Snail
    Pixel Snail character sheet
  2. InputStoryboard · SC001
    Scene board SC001
  3. Prompt excerpt
    Wide establishing frame from the alley entrance: the voxel pixel snail blocks the centre of the wet alley
  4. ModelLook FrameNano Banana 2
    Weavy node: SC001_SH002 Look Frame, cropped
  5. OutputApproved Look Frame
    Look Frame SC001 SH002: the snail, pig and apple in front of the prison
Look Frame SC001 SH001: the captive close-up
SC001_SH001
Look Frame SC001 SH005: the crew reveal
SC001_SH005
Look Frame SC003 SH002: the red attack
SC003_SH002 · approved
Look Frame SC005 SH003: the golden claw lifts Cyan
SC005_SH003

Iteration · SC003_SH002, v002 → v004

Look Frame SC003 SH002 version 2
Look Frame SC003 SH002 version 4, approved
v002v004
Approved Look Frame SC005 SH003: the golden claw lifts Cyan over the snailApproved frameShot · moving
Motion prompt · excerpt
Claw closes on Cyan. Smooth upward arc over the snail; camera tracks and settles
Image to videoKling 3.0 Turbo Pro

07Animation

Each approved Look Frame feeds the video model with a motion prompt that says what must move and what must not change. Every take was checked against the character sheets before it reached the edit: silhouette, colour, face, proportions, board and material.

Weavy · First + last frame · SC001 pullback · selected sectionFragment 2 / 3
  1. InputFirst frame · SC001_SH001
    Look Frame SC001 SH001, the captive close-up
  2. InputLast frame · SC001_SH002
    Look Frame SC001 SH002, the establishing wide
  3. Prompt excerpt
    Smooth pull back to the full wide, revealing pig left and apple right; camera settles
  4. ModelImage to videoKling 4.0
    Weavy node: SC001 clip with first and last frame inputs, cropped
  5. OutputApproved take
    Approved take: the pullback from the captive to the alley
Take SC003 SH008: the purple jelly fires a precise blast from its skateboard
Character actionSC003 · Purple's precision shot
Take SC005 SH003: the claw booster lifts Cyan over the snail
Gameplay as storySC005 · the Claw booster
Take SC007 SH002: the clear jelly rises from the rubble, smiling
PerformanceSC007 · the captive breaks free
Take SC001 SH005: the five jellies line up in front of the graffiti wall
Group and environmentSC001 · five-jelly team reveal

08Original hook vs alternative hook

The alternative cut replaces only the first 4 seconds. From the red attack onward both versions are the same film, so only the openings are compared here, side by side and in sync.

Original hookCaptive close-up (HELP!!!) → pullback to the villains → the crew arrives.
Original hook
Alternative hookCaged captive → villain line-up → five-jelly split screen, faster and more graphic.
Alternative hook

First 4.5 s of each cut, in sync. After the opening both versions continue as the same film.

09Christmas reskin

Same production system, new season. The approved takes were edited rather than regenerated, so animation, camera and timing stay identical while wardrobe and environment change.

Weavy · Video edit · SC007_SH003 · selected sectionFragment 3 / 3
  1. InputApproved take
    Original take SC007 SH003
  2. Prompt excerpt
    Christmas edit, not a remake: keep its exact animation, camera, timing and composition
  3. ModelVideo editKling 4.0 Video Edit
    Weavy node: Kling 4.0 Video Edit with the Christmas output, cropped
  4. OutputChristmas take
    Christmas take SC007 SH003
Original SC001
Christmas SC001
OriginalChristmas
SC001 · the pullback
Original SC005
Christmas SC005
OriginalChristmas
SC005 · the claw

10Sound and music

Audio was built into the cut, not laid over it. The original film has its own music and effects pass; the Christmas version keeps that foundation and adapts it for the holiday edit.

  • Original film

    Approved edit + sound and music: the first 14 seconds.

  • Christmas film

    The same foundation, adapted for the holiday version. Same 14 seconds.

11Edit and assembly

Approved takes, gameplay inserts, end-card graphics and music were cut to the storyboard's 900-frame shot list. One timeline produced all three versions.

Final frame of the edit

12Final versions

A little jelly is trapped, and every match brings it closer to escape. A 30-second rescue story built as one production system: the original, an alternative hook and a Christmas version from the same takes.

Role
Ad Research · Concept · Character Development · Storyboard · AI Workflow Design · Animation Direction · Editing
Format
30 s · 9:16 + 1:1 · Original, Christmas, Alternative Hook
Tools
Weavy · Nano Banana 2 · Kling 3.0 / 4.0 · Runway Aleph 2

Three-day production sprint · Generation budget under ₪600

Final variants · same system

Christmas
Alternative Hook